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Hexagon Dungeon

59
Quality Score
Solid

Hexagon Dungeon

by Bleor Games
Medium confidence
4.3 Google Play rating
✍️ GetAppValue analysis

Hexagon Dungeon is an Android app from Bleor Games in the Puzzle category, currently rated 4.3β˜… across 1,154 ratings. Initial signal reads as mixed reviews: supporters praise core features while critics cite stability and value gaps.

Quality Score is 59: Solid (established niche player). For a Puzzle app, that means established niche player. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.

Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.

πŸ’° Monthly revenue Β· now vs forecast
● Right now
$5.0K
per month
β†’
12-mo forecast
$5.2K – $10.8K
per month
β†’
24-mo forecast
$6.4K – $19.2K
per month
MID tier
πŸ’‘ Grow this revenue
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Typical impact: +2-5Γ— organic installs
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πŸ“Š Performance Tracking LIVE

Loading…
idle
0%
Rating
β€”
Reviews
β€”
Forecast Revenue / mo
β€”
Snapshots tracked
0
since first record
ONE-TIME Β· BUILD πŸ’° Estimated build cost
$150K
↳ What it cost to build Β· not monthly revenue
Likely range $110K – $200K
$25K Β· MVP floor $100K Β· indie scale $500K+ Β· studio build
πŸ“ˆ Slow ROI β€” current MRR is well below build cost

Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age Γ— team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.

Where the money goes
🧱 MVP baseline (design + 1-store ship) +$28K
πŸ“± 5 unique screens Γ— $4.5K +$22K
πŸ’Ž In-app purchase plumbing +$9K
βš™ Puzzle complexity Γ—1.60 +$35K
🌐 Cross-platform reach (iOS + Android) +$52K
Total estimate $150K
ONE-TIME Β· EXIT VALUE πŸ’΅ Estimated acquisition value
$15K
↳ What it would sell for Β· not monthly revenue
Marketplace range $10K – $20K Β· 25Γ— MRR multiple
πŸ’Έ ~0.1Γ— build cost (under-water)

Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.

How the multiple was built
πŸ’Ž IAP / freemium model base 28Γ— MRR
🏷 Puzzle category multiple -12%
Final multiple 25Γ— MRR
πŸ‘₯ Estimated audience size
180K
Lifetime downloads (US-equivalent)
Monthly active
18K
Daily active
5.7K

Synthetic estimate from ratings Γ— category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent β€” true global audience can be 5-10Γ— larger for international apps. Full math + source list on /methodology.

How we sized it
πŸ“² Puzzle engagement ~160 installs / rating
πŸ” Puzzle D30 retention 10%
πŸ“ DAU / MAU stickiness 0.32
DAU / MAU 32% sticky
πŸ›  Estimated tech stack
πŸ€–
Native Android (Kotlin)
Medium confidence Β· 55%
Also possible
Flutter

Heuristic guess from app bundle size, category, store description signals, and release-date stack era. GetAppValue does not disassemble binaries β€” for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.

Signals we read
🏷 Category context Puzzle
πŸ“¦ Tiny game bundle β†’ Native 2D engine
πŸ”¬

How we forecast this revenue

MEDIUM CONFIDENCE
Baseline
$5.0K/mo Β· ML-estimated from 234 triggers
Growth rate
+4.0% MoM Β· MID tier baseline (compound monthly)
6 months
$4.7K – $7.9K
12 months
$5.2K – $10.8K
24 months
$6.4K – $19.2K
Compound growth at +4.0% MoM (tier baseline for MID). Range widens with horizon β€” typical noise band Β±25% at 6mo.. Ranges widen with horizon β€” distant futures carry more uncertainty.
πŸ“Š

BU Investment Matrix

Below median Β· 51/100MID TIERunderperforming peers
GrowthFounderQualityRevenueMonetiz.MoatMarketSafety
Growth Velocity
5.0
Founder Strength
3.2
Product Quality
7.8
Revenue Strength
3.7
Monetization Maturity
5.0
Defensibility
6.8
Market Position
0.0
Operational Safety
9.0
  • πŸ’° Revenue: Modest β€” $3K - $7K/mo Β· MID tier Β· medium confidence, trajectory unclear.
  • ⭐ Quality: 4.34β˜… across 1,154 reviews β€” strong (top 10%).
  • πŸ“ Market: Not yet charting in any of the 9 monitored markets.
  • πŸ“ˆ Growth: last update 266d ago β€” slow cadence.
  • ⚠️ Risk: Low β€” no material risk signals detected.
🎯 For competitors: Mixed picture. Worth competing if you have a clear UX or pricing edge β€” otherwise crowded segment.
πŸ’΅ For acquirers: Estimated asking range 18-32Γ— monthly = $90K-$160K.
Composite of 8 dimensions computed deterministically from public signals β€” no LLM, every score traces back to a measurable input. Default weights shown; "compete" / "acquire" / "invest" lenses re-weight without re-fetching.
Range:

πŸ’° Forecast Revenue / mo

MODEL
Revenue forecast computed from BU's 234 trigger model on each snapshot. Calibrated against ground-truth from 58 verified-revenue apps.
πŸ”¬Forecast Breakdown β€” Why This Estimate?Top 6 of 6 triggers
Our ML model uses 200+ signals from public data. These are the most influential for this app:
5 starREVIEW
+$1,800
Low install base (1,154 ratings)METRIC
+$1,500
Mature app (9y old)METRIC
+$1,500
slowREVIEW
βˆ’$1,200
Good rating (4.3β˜…)METRIC
+$800
Ad-supported / freemiumMETRIC
+$600
METRIC = structural app data Β· REVIEW = mined from user reviews Β· βœ“ VERIFIED = Stripe-verified anchor (TrustMRR)

πŸ“ˆ Reviews Growth

LIVE
Cumulative review count from first BU snapshot. Each point = a tracked update.

⭐ Rating Trend

LIVE
Average rating evolution. Updates with each new review batch.

Profile & Insights

Everything we know β€” and don't β€” about this app and its company.

Identification

App name
Hexagon Dungeon
Developer
Bleor Games
Bundle ID
com.BleorPz.MakeMetrocity
App Store URL
Open in App Store
Category
Puzzle
Content rating
Not found
Languages
Not found

Company

Website
bleorgames.blogspot.com
Tagline
Not found
Description
Not found
Founded
Not found
HQ / Address
Not found
Employees
Not found
Logo
Not found

Revenue

Reported revenue signal / mo
Not found
AI revenue estimate / mo
Not found
AI annual estimate
Not found
ML model estimate / mo
$149/mo
Top-grossing rank
Not found
All-time revenue
Not found
Pricing
$0.49 - $6.99 per item

Founder

Founder data not yet collected for this app.

Funding

Funding data not yet collected for this app.

Press & Links

Press & Links data not yet collected for this app.

Contacts & Socials

Contacts & Socials data not yet collected for this app.
Profile is built from iTunes Lookup + developer site scrape + ML revenue model. Empty fields show "Not found" β€” additional sources (Crunchbase, X, IndieHackers, Acquire.com) coming.

πŸ“ About this app

Engaging Puzzle Battles: πŸ›‘οΈDefend Your Dungeon from Heroes!

As a lord of the underworld, you must defend your dungeon from invading heroes! Attack and defend using the power of puzzles. Defeat heroes and earn gold to develop your dungeon! πŸ’°

** Key Game Systems **

βš”οΈ Puzzle Combat: Summon monsters and attack enemies by solving puzzles.
πŸ’€ Roguelite Hard Mode: Experience challenging gameplay with roguelite elements.
🧱 Dungeon Construction: Collect gold to build various facilities in your dungeon.
🐾 Unique Pets: Purchase and deploy diverse pets with unique abilities in battle.… View full description on the official store β†’
App Specs
πŸ” Own this app? Claim & verify MRR β†’
πŸ”– v2.1.3πŸ”„ updated 0d agoπŸ“‚ PuzzleπŸ’° FreeπŸ“Ί Ad-supportedπŸ’Ž IAP $0.49 - $6.99 per item
πŸ””

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πŸ“ Description

95
BU Score Β· Transcendent
Full revenue analysis
Read the article-style breakdown for Hexagon Dungeon: category rank, percentile, growth signal, comparable apps, and how the forecast is calibrated against verified-MRR anchors in this niche.
Read deep-dive β†’

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About this analysis
ZCAnalyzed by Zakhar Chumak Β· founder, GetAppValueΒ·Full methodologyΒ·Medium confidence

Why medium confidence: 1,154 ratings Β· no founder-verified revenue (model estimate only).

❓ Frequently Asked Questions

4 answers Β· auto-generated from this app's public data
How much does Hexagon Dungeon make per month?β–΄
Based on our ML-calibrated revenue forecast, Hexagon Dungeon earns approximately $549/mo. This is a US-storefront-equivalent estimate; global revenue can be several times larger for internationally-distributed apps. See the methodology page for the full formula and confidence bands.
What apps are like Hexagon Dungeon?β–΄
Browse the full Puzzle category catalog to find similar apps with revenue, build cost, audience and tech stack data. Each /p/{slug} page also shows a Compare side-by-side widget with three peer apps from the same niche.
Who makes Hexagon Dungeon?β–΄
Hexagon Dungeon is published by Bleor Games on the Google Play Store. See the full publisher portfolio (other apps by the same developer) via the More by developer block on the product page above.
What is Hexagon Dungeon's BU Score?β–΄
Hexagon Dungeon has a BU Score of 59/100 (Solid). The score combines App Store rating, ratings count, monetization model and revenue signals calibrated against founder-verified MRR anchors. See the BU Score formula.