Rise of Kingdoms: Lost Crusade

82
Rise of Kingdoms: Lost Crusade carves out a significant niche in the real-time strategy (RTS) mobile space, directly competing with titles like Clash of Clans and State of Survival by focusing on historical civilizations and persistent world-building. Its highly engaged player base, evidenced by over two and a half million ratings with a strong average, indicates robust traction and a mature growth stage for LilithGames. This isn't a new entrant; it's a proven performer with a consistent revenue stream. For this category, successful monetization often hinges on a well-designed tiered IAP system, offering both convenience-based purchases (speed-ups, resource packs) and power-based upgrades (unique units, hero enhancements) that appeal to both casual and competitive players. The key is balancing these offerings to encourage spending without alienating the free-to-play audience, ensuring a long-term revenue pipeline.
BU Score 82 · Excellent — strong product-market fit. The full Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track snapshot history and revenue forecast in the Performance section below.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| 💎 In-app purchase plumbing | +$9K |
| ⚙ Strategy complexity ×2.10 | +$65K |
| 🌐 Cross-platform reach (iOS + Android) | +$68K |
Synthetic estimate. Multiple band derived from iap / freemium model + age, rating quality, category demand, and user-base maturity. Calibrated against 2024-2026 indie-app-marketplace closed-deal medians. Full math + comparable deal list on /methodology.
| 💎 IAP / freemium model base | 28× MRR |
| ⭐ ★ rating ≥ 4.4 (solid) | +8% |
| 🏷 Strategy category multiple | -5% |
| ⭐ Mature user base (1M+ ratings) | +8% |
Synthetic estimate from ratings × category benchmarks. Calibrated against 2024-2026 mobile-attribution retention + DAU/MAU reports. Numbers are US-storefront-equivalent — true global audience can be 5-10× larger for international apps. Full math + source list on /methodology.
| 📲 Strategy engagement | ~130 installs / rating |
| 🔁 Strategy D30 retention | 18% |
| 📍 DAU / MAU stickiness | 0.35 |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. Bumetric does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Strategy |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
MEDIUM CONFIDENCEBU Investment Matrix
Mixed signals · 63/100BIG TIERcompetitive but cautious- 💰 Revenue: Healthy — $280K - $1540K/mo · BIG tier · medium-low confidence, trajectory unclear.
- ⭐ Quality: 4.46★ across 2,539,703 reviews — strong (top 10%).
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: Insufficient signal to assess trajectory.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL| High install base (2,539,703 ratings)METRIC | +$12,000 | |
| 5 starREVIEW | +$1,800 | |
| Mature app (8y old)METRIC | +$1,500 | |
| highly recommendREVIEW | +$1,400 | |
| Good rating (4.5★)METRIC | +$800 | |
| Ad-supported / freemiumMETRIC | +$600 |
📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- Rise of Kingdoms: Lost Crusade
- Developer
- LilithGames
- Bundle ID
- com.lilithgame.roc.gp
- App Store URL
- Open in App Store
- Category
- Strategy
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- rok.lilith.com
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Verified revenue / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $298/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- $0.99 - $499.99 per item
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
What if ancient China and ancient Rome went to war? When Julius Caesar clashes with Cao Cao on the same battlefield, who shall emerge victorious?
What does it feel like to play a war strategy game that fuses MOBA and RTS mechanics, featuring multiplayer competition and real-time combat?
What stories will unfold in a vast world shared by over 80,000 players, free to explore, gather, create, build, and battle?
Find the answer in Rise of Kingdoms, a battlefield unlike anything you have experienced before.
▶FEATURES◀… View full description on the official store →
What Worked™ · Development Pipeline
4 EVENTS TRACKEDStore Page History
8 SCREENSHOT CHANGES2 ver.
2 ver.
2 ver.
2 ver.
2 ver.
2 ver.
Track this app’s revenue
FREE📝 Description
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View all →Why high confidence: 2,539,703 ratings · no founder-verified revenue (model estimate only).
















