SlimeSlash!

0
SlimeSlash! is an Android app from Treacle System in the Action category, currently rated — across few ratings. Initial signal reads as no scraped reviews yet: judgment based on metadata only.
Quality Score is 0: Niche (micro-niche or pre-traction stage). For a Action app, that means micro-niche or pre-traction stage. The full BU Investment Matrix below scores 8 dimensions including monetisation, growth, and operational risk.
Track changes month-over-month in the Performance section below: live snapshot history and revenue forecast included.
- Title & subtitle keyword fit
- Description hook & conversion structure
- Screenshots, ratings, reviews strategy
📊 Performance Tracking LIVE
Synthetic estimate. Inputs: category complexity, file size, screen count, monetization layer, platform reach, age × team-size proxy. Calibrated against 2024-2026 indie-agency rate surveys. Full math + source list on /methodology.
| 🧱 MVP baseline (design + 1-store ship) | +$28K |
| 📱 5 unique screens × $4.5K | +$22K |
| ⚙ Action complexity ×2.20 | +$60K |
| 🌐 Cross-platform reach (iOS + Android) | +$61K |
Heuristic guess from app bundle size, category, store description signals, and release-date stack era. GetAppValue does not disassemble binaries — for binary-level certainty you would need an SDK intelligence tool or the manifest itself. Reasoning chain on the right. Full ruleset on /methodology.
| 🏷 Category context | Action |
| 📦 Tiny game bundle | → Native 2D engine |
How we forecast this revenue
LOW CONFIDENCEBU Investment Matrix
Pre-traction · 34/100INDIE TIERlimited signal- 💰 Revenue: Marginal — $200 - $1250/mo · INDIE tier · medium confidence, trajectory unclear.
- ⭐ Quality: None★ across 0 reviews — weak — significant quality concerns.
- 📍 Market: Not yet charting in any of the 9 monitored markets.
- 📈 Growth: last update 285d ago — slow cadence.
- ⚠️ Risk: Low — no material risk signals detected.
💰 Forecast Revenue / mo
MODEL📈 Reviews Growth
LIVE⭐ Rating Trend
LIVEProfile & Insights
Identification
- App name
- SlimeSlash!
- Developer
- Treacle System
- Bundle ID
- com.treaclesystem.slimeslash
- App Store URL
- Open in App Store
- Category
- Action
- Content rating
- Not found
- Languages
- Not found
Company
- Website
- Not found
- Tagline
- Not found
- Description
- Not found
- Founded
- Not found
- HQ / Address
- Not found
- Employees
- Not found
- Logo
- Not found
Revenue
- Reported revenue signal / mo
- Not found
- AI revenue estimate / mo
- Not found
- AI annual estimate
- Not found
- ML model estimate / mo
- $104/mo
- Top-grossing rank
- Not found
- All-time revenue
- Not found
- Pricing
- Not found
Founder
Funding
Press & Links
Contacts & Socials
📝 About this app
Various slime comes out from the screen top.
Slime will have various movement or dash or jump.
Please defeat attack the slime at the tap or swipe to the time limit within 1 minute.
It will compete the score of that time.
「About acquisition point」
Slime is different point for each color.
When more than 2 of slime with the same color is killing continuously within 1 second, it'll be a combo.
The number of combos is added to a point.
If the slime kill 50 bodies, a SLASH gage collects, and a special slash is actuated by the next screen tap.… View full description on the official store →
Track this app’s revenue
FREE📝 Description
95
More by Treacle System
View all →Why low confidence: only 0 ratings · no founder-verified revenue (model estimate only) · revenue figure is directional only.
SlimeSlash! is a very early-stage Android app in the action space with weak public traction — only 0 ratings, no founder-verified MRR, and not ranked in any monitored grossing chart. The app appears to be monetised, but public signals are too sparse for a precise revenue estimate.
Bottom line: treat all revenue, audience and acquisition-value numbers on this page as directional only — not founder-verified facts.




